﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using GameEngine;

namespace CliffPusher
{
    public class CliffPusherEngine : GameEngine.Engine
    {
        public CliffPusherEngine()
            : base(Modes.SimultaneousTurnBased)
        {
            
        }

        protected override bool IsMoveLegal(PlayerMove playerMove, List<string> reasons)
        {
            throw new NotImplementedException();
        }

        protected override void DeclareMoves(IEnumerable<PlayerMove> playerMoves)
        {
            throw new NotImplementedException();
        }

        protected override bool ActionMoves(IEnumerable<PlayerMove> playerMoves)
        {
            throw new NotImplementedException();
        }
    }
}
